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Erich Gamma

Design Patterns: Elements of Reusable Object-Oriented Software

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  • CyrilSmedhas quoted3 years ago
    Discussion of Behavioral Patterns
  • CyrilSmedhas quoted3 years ago
    Chapter 5. Behavioral Patterns
  • CyrilSmedhas quoted3 years ago
    Discussion of Structural Patterns
  • CyrilSmedhas quoted3 years ago
    a class encapsulates state and operations, while a subsystem encapsulates classes.
  • CyrilSmedhas quoted3 years ago
    Discussion of Creational Patterns
  • CyrilSmedhas quoted3 years ago
    The creational patterns provide different ways to remove explicit references to concrete classes from code that needs to instantiate them:

    Creational pattern examples

  • CyrilSmedhas quoted3 years ago
    How to Use a Design Pattern
  • CyrilSmedhas quoted3 years ago
    How to Select a Design Pattern
  • CyrilSmedhas quoted3 years ago
    when you eliminate dependencies on specific operations by isolating and encapsulating each operation, you make it easier to reuse an operation in different contexts
  • CyrilSmedhas quoted3 years ago
    Object composition in general and delegation in particular provide flexible alternatives to inheritance for combining behavior. New functionality can be added to an application by composing existing objects in new ways rather than by defining new subclasses of existing classes. On the other hand, heavy use of object composition can make designs harder to understand. Many design patterns produce designs in which you can introduce customized functionality just by defining one subclass and composing its instances with existing ones
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